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Mixing reality

Audience interest and demand for VR is high, but high-quality experiences remain relatively rare. Lucy Sollitt from the British Council's Creative Economy team explains how the rise of affordable virtual reality headsets is bringing it into the mainstream and how artists can use it to take important steps towards a new language of mixed reality artwork.

Complete with virtual and augmented reality examples, case studies and videos; this article explains how virtual reality has been used to date and how it can be grown within the arts industry to create an unforgettable immersive virtual reality experiences and virtual reality art.

For more read our resource on how 59 Productions used VR as a storytelling tool.